Editing and proofreading tips #ThrowbackThursday

If editing is your least favorite part of writing, this post is for you!

I will show you 7+ tips for editing and proofreading your rough draft and take your book to the next level.

I’ve just finished the final, final, final edits for Snow White and the Eighth Dwarf. Proofreading it was a long, laborious process, as I wrote 56K of the story last July in a rough NaNo like session. The first draft was not pretty.

Let’s face the ugly truth. You’ve spent months, maybe years, writing a book, and you have a big, sloppy mess of a first draft. How do you clean it, revise it, and make it look good?

Look for inconsistencies.

Did your main character change names, eye color, or gender? Did you mention magic in the first chapter, but no one casts any spells? Does your forest setting change to a desert for no reason? Check your timeline to verify your protag and antag are on the same day. Because of the time involved in writing a book, many details can get lost. Look for inconsistencies and fix them.

Fill in the holes.

When proofreading, fill in the holes of your story. My first draft looks like a tic-tac-toe game.

My first draft looks like a tic-tac-toe game.

I write very fast because I don’t want the bright, shiny light of inspiration to dim. Get the words down, get them down fast is my motto. Fill in the holes later. My first draft is full of XXX’s, my all-purpose placeholder for research I need to do, nameless characters (example from my current WIP: “Name1, Name2, Name3, Name4 and Name5, thank you for coming here today.”), or descriptions that need filling in (example: more here of her physical trauma xxxx.) My first draft is a tic-tac-toe game. Revising is the time to do the research, decide on the names, and fill in the holes. Continue reading

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Writing better dialogue #ThrowbackThursday

#ThrowbackThursday

Today we’re riding the wayback machine and revisiting tips and tricks to write better dialogue.

One way to make your characters memorable, is to give them better dialogue.

Dialogue is a key component to any fictional work. It serves many purposes:

  • Moves the story forward
  • Defines characters (background, cultures, etc)
  • Entertains
  • Sets mood, tone, time, and space
  • Adds tension
  • Adds conflict
  • Gives information
  • Controls pacing
  • Adds subtext (it’s not what they’re saying, it’s what they’re not saying)

Rules of dialogue:

1. Start a new line with a new speaker.

Incorrect-“Where are you going?” Emil asked. “None of your business,” Zoe said.

2. “Use double quotation marks” and make sure your quotation marks match.

Pick either curly or straight. The same goes for single quotation marks. (used when quoting someone inside a quote)

“Bob told me, ‘I hate my mother’ when I spoke to him last night,” Emily said.

If one speaker is talking without interruption, use opening quotation marks “ at the beginning of each paragraph.

Use a closing quotation mark ” at the end of the speech or whenever it is interrupted by action or thought.

3. Cut to the chase.

In real life, we greet each other and spend time on small talk, but it will bore your reader. Cut to the meat of the conversation.

4. Cut out filler words: uh, ah, er, like, stammers.

Pretend you’re at a Toastmaster’s meeting. In other words, don’t write speech like we talk it.

5. Don’t constantly use the other character’s names.

Otherwise known as the Bob & Emily drinking game from The Bob Newhart Show. I’m terrrrible at constantly having my characters use the other’s name. In my edits of Red Riding Hood and the Lone Wolfe, I eliminated dozens of Olivers and Rosewyns. Bad me. The only time your character needs to use another’s name is if they’re trying to get their attention.

6. Don’t use dialogue as an info dump, otherwise known as “You know, Bob…”

“You know, Bob, flying to Vegas will not hide us from Big Daddy Nelson, crime boss, who saw us witness the murder of two men in the alley behind your house in Detroit.”

Just don’t do it. Find another way to convey information to your reader.

For a examples of how to write better dialogue while conveying information, read this post.

7. Give each character a different voice.

My word choices don’t sound like yours. Give your character a verbal crutch or word choices unique to him. In Red Riding Hood, Rosewyn is the village baker. Her speaking is not as refined as King Oliver’s.

8.Minimize dialogue tags.

Use “said” and “asked”. People do not hiss words, nor do they laugh words. “Said” is invisible, and not always needed. In one 1800 word conversation in Red Riding Hood, I used “said” three times. Instead, I used action and thought. Go here for a list of 50 things your characters can do while talking.

Dialogue example using action, thought, different voices and no tags:

“I am a mess, aren’t I?” He returned the cloak and sketched a bow. “Many thanks, mistress.” He reached into a pocket, but came away with an empty palm. “I have no coin for you.”

Rosewyn’s eyes rounded. “I’d not take it. Can I not help those who do need it?”

“Again, my apologies.” He leaned down and picked up the basket she’d dropped when he fell. His eyebrows rose as he saw the bread and rolls inside, wrapped in flannel. “You’re a baker?”

Did he insult her craft? Rosewyn straightened, and ice entered her voice. “I’m the baker of Chissen Village.” As had been her ma, rest her soul, and gran afore her.

“I’ve not had decent bread in weeks.” His eyes looked like a puppy’s, big and begging.

“Take what you wish.” Her heart pounded. Could he hint any heavier? Did she have a choice? Refuse a gentleman? She’d have to scurry home and bake anew for her customers. Pray Goddess they’d understand.

“I’ve upset you again.” He returned her basket. “Can I not say anything without offending you?”

“You can say goodbye.” The words ran from her mouth before she could catch them.

 

(Example is from “Red Riding Hood and the Lone Wolfe”, http://tinyurl.com/RedRidingWolfe)

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Area 51-UFOs approaching

Today was Day One of Area 51. Quilters on Grand version, that is. We embarked on a new mission, one never before attempted. Three days. Thirty women. Various specialized equipment. 

The goal? To complete as many UFOs as possible in a three day period. Unfinished Objects. Tops never completed. Binding added. Borders sewn on. Table runners and wall hangings running and hung. All the bits and bobs shoved into boxes and bags saw the bright sunshine (110* today in Sun City, AZ). 

The task? Daunting. Completing projects wanes against the excitement of starting a new one.

Excitement and camaraderie filled the room as we set to work. Within an hour, “the bell” was rung to signal a completed UFO. A raffle ticket was handed to the quilter. Who would be next?

My mission? To sew together twenty 12-1/2″ blocks with sashing and cornerstone between. Could I do it?

The first obstacle? I’d cut the sashing too long. I ripped and measured, resewed and measured, and finally sewed the two together. Success!

After a lunch break and wrestling an increasingly awkward mishmash of fabric, one eye on the clock, my seamripper at the ready, and with minutes to spare, I ecompleted my mission. The top was done. 

I could ring the bell!

Tomorrow? I have two projects on deck. The first should take an hour. The second? I can’t calculate the time. It’s a project started and abandoned by someone else. I’m a sucker for a UFO, and I’ll happily enter Area 51 in the morning and finish what someone else didn’t have the courage to complete.

 

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